#include "include.h"
#include "struct_def.h"

#ifndef __MOTION_OBJECT_H__
#define __MOTION_OBJECT_H__
class motion_object
{
public:
	motion_object(void);
	motion_object(double m, long double init_x, long double init_y, long double init_z, long double init_vel_x, long double init_vel_y, long double init_vel_z);
	vec_3d position, vel;
	double get_mass(void);

private:
	double mass;
};
#endif
